Worldwide
2 months ago

Job Overview

Job Type
Full Time
Pay
Not disclosed

Job description

Location:
Worldwide
Work arrangement:
On-site

Role Summary

Nocrunch.Nocore hours. Work the way that suitsyou.

Bitwise Alchemy is a consulting studio that solves the tough problems for AAA studios and other game tech companies. Our growing team has decades of experience in AAA video game development building and leading large projects.

We are looking for a Senior Software Engineer to work with us on exciting initiatives with major industry partners. Unlike traditional studios, we offer a unique way to leverage your game development skills:

LOOKING FOR

7+ years of software engineering experience.

Strong C++ skills.

A desire to explore new projects and solve tough problems.

Requirements

NICE TO HAVE

  • Unreal Engine 4/5
  • Graphics
  • Animation
  • Optimization
  • Networking and Multiplayer
  • Backend service development
  • UI development
  • Math
  • Multiple platforms (Consoles, Mobile, PC)
  • General game dev experience (tools, gameplay, AI, etc.)
  • OTHER
  • Never crunch. Our developers have a maximum number of hours they can work each month (approx. 160h), minus any holidays or PTO.
  • Flexible work schedule that respects your other commitments. For example, it would be fine to take every Friday off and make up the hours on other days.
  • Live and work where you want. We are a remote-only company.
  • We offer full time employment in the US and Canada, and can contract worldwide.

Benefits

  • Industry leading salary
  • PTO
  • Benefits and 401k match (US only)
Role:
Senior Software Engineer
Job Type:
Full Time

Company profile

Bitwise Alchemy

bitwisealchemy.com

Bitwise Alchemy is a game engineering services company that applies extensive experience from AAA game development to the problems of other studios. It helps teams build gameplay systems with a focus on simplicity and maintainability, including third person stylish action combat, hardcore FPS gun mechanics, heavily data driven RPG and progression systems, novel locomotion mechanics, conversation and cinematic systems for storytelling, and complex user interfaces such as inventories and achievements.