South Africa
1 month ago

Job Overview

Job Type
Full Time
Pay
Not disclosed

Job description

Location:
South Africa
Work arrangement:
On-site

Role Summary

  • Job Spec: 3D Artist (Blender & Real-Time Specialist)
  • Location: Remote
  • Reporting to: Creative Director

We are looking for a versatile and technically proficient 3D Artist to join our growing creative team. You will be responsible for bringing complex concepts to life through high-quality modeling and fluid animation, primarily using Blender. As we specialize in interactive web-based demos, your primary challenge will be the "magic trick" of 3D: making assets look like high-end cinema while keeping them lightweight enough to load

instantly in a mobile browser. You will work under our Creative Director and alongside our development team to bridge the gap between high-fidelity art and web performance.

Responsibilities

  • Modeling & Texturing: Create high-quality 3D assets optimized for performance. This includes expert-level retopology and baking high-to-low poly details.
  • Animation: Develop smooth, purposeful animations—ranging from mechanical movements to
  • environmental storytelling—using Blender’s animation suite.
  • Web Optimization: Ensure all assets are "game-ready" for the browser, focusing on low draw calls, efficient texture atlasing, and minimal file sizes.
  • Collaboration: Work alongside other 3D artists and frontend developers to ensure visual consistency and technical compatibility.
  • Pipeline Integration: Prepare and export assets (primarily glTF/GLB) that are ready for immediate implementation into our interactive platforms.

Requirements

Technical Requirements

Blender Mastery: Advanced proficiency in modeling, retopology, rigging, shading, and animation.

Real-Time Optimization: Proven experience creating assets for web-based engines (Three.js, Babylon.js, or PlayCanvas). You should be an expert in:

  • ○ Polygon Budgeting: Keeping mesh density low without losing silhouette.
  • ○ Texture Compression: Efficient use of 1k/2k textures and PBR workflows.
  • ○ Draw Call Reduction: Merging meshes and materials strategically.
  • Visual Flair: A strong portfolio demonstrating a mastery of lighting and material creation.

Bonus Points

  • Development Experience: Experience working directly within a dev sprint, using version control (Git), or understanding the limitations of WebGL.
  • Technical Art: Knowledge of Python scripting within Blender to automate export pipelines.
  • Material Science: Experience with KHR extensions for glTF (clearcoat, transmission, sheen) to achieve high-end looks in the browser.

About the Company

We create virtual instrument simulations for lab equipment - helping people learn and service. We work with global biotech companies and we are always pushing boundaries with technical and creative ideas.

Role:
3D Artist (Blender & Real-Time Specialist)
Job Type:
Full Time

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