Job Overview
Job description
- Location:
- Shanghai, China
- Work arrangement:
- On-site
Role Summary
As a Rendering Technical Artist, your primary responsibility is to support the art team in prototyping art assets so they can realize their creations in the game. You will work with artists across all art departments, from characters, sets, special effects to lighting, ensuring all assets meet the requirements of the technical pipeline. You will work closely with various art departments to standardize and optimize the production process of in-game assets, materials, shaders and scalable development pipelines.
As a Technical Rendering Artist in R&D, you will report to the Technical Art Lead and work with various technical art, art, and programming teams to build materials and shaders that support the game's art style. You will also be involved in lighting and asset optimization, while supporting artists on the team by developing tools and pipelines to help them improve workflows and eliminate technical roadblocks and inefficiencies.
Responsibilities
- Maintain and produce Shader and material libraries for characters, scenes, and special effects to create high-quality rendering effects
- In-depth study of stylized rendering and realistic rendering processes, optimizing lighting and post-processing systems, and improving overall visual expression
- Focus on the customization and development of the rendering pipeline, be responsible for optimizing the performance of materials and art assets, and use profile tools for performance analysis and optimization plan formulation
- Continue to follow up on new UE5 rendering features and apply new technologies to projects appropriately
- Have excellent cross-department collaboration skills and can work closely with art and programming teams to ensure the implementation of rendering solutions
Requirements
- Pre-production and development experience
- More than 5 years of work experience
- Familiar with UE5 rendering, proficient in HLSL, Unreal Material Editor, and experienced in material development and optimization
- Familiar with the use of DCC tools and asset production processes, especially Maya, Photoshop, Substance Designer/Painter
- Have a deep understanding of real-time lighting, shading models, post-processing, and stylized rendering
- Have experience in real-time rendering performance optimization, proficient in using tools such as RenderDoc and Unreal Profiler for analysis and tuning
Bonus points
- Familiar with the "League of Legends" IP and its art style, and those who understand Riot Games' other IP styles are preferred
- Have experience with LookDev and understand color theory and camera lens language
- Rendering development experience for more than one game online project
When submitting your application, please provide a portfolio or demo reel. You may be asked to complete an art test.
In this role, you will succeed through craft expertise, collaboration, and decision-making that prioritizes player fun. We will focus on your past learning, experience and your personal relationship with the game. If you embody player empathy and care about the player experience, this might be the role for you!
Nature of employment: signed labor contract with professional personnel service company FESCO Adecco
About the Company
We take player experience as the core and focus on design innovation and high-quality polishing. As Riot China's research project team, we are committed to creating innovative game products for players around the world. Through diversified collaboration and continuous optimization, every member can grow and achieve on the platform. We look forward to joining you who love games and innovation to create the future with us!
- Role:
- 技术美术,渲染 - Unpublished R&D Product (Contract)
- Job Type:
- Mid Level | Software Engineering
Company profile
Riot Games
riotgames.comRiot Games is the developer of League of Legends, VALORANT, Teamfight Tactics, Legends of Runeterra and Wild Rift, and the creator of Arcane. It is also home to League of Legends and VALORANT esports, including events such as VALORANT Champions Shanghai, and produces music videos and patch trailers tied to its games. Riot Games is based in Los Angeles, California, was founded by Marc Merrill and Brandon Beck, and has a research project team in China.
- Headquarters
- West Los Angeles, California, United StatesLos Angeles, California, United States
- Founded
- 2006
- Founders
- Marc Merrill, Brandon Beck
- Funding Stage
- Subsidiary
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