Job Overview
Job description
- Location:
- United Kingdom
- Work arrangement:
- Remote
Role Summary
MPG is a co-development and full-development studio that partners with the leading video game studios on their custom engines: new rendering features, high performance and graphics systems that scale across AAA games, real-time simulation and XR. You'll work deep in proprietary codebases on PC, current-gen consoles and Mac, writing low-level engine code against DirectX 12, Vulkan and Metal. No editor scripting, no glue work. This is frame-time engineering of the kind we delivered on Starfield and other technically demanding projects.
Responsibilities
- Turn the art team's vision into shippable, scalable rendering technology
- Build and improve high-performance rendering features across PC, console and Mac
- Profile and resolve GPU/CPU bottlenecks: occupancy, tile memory pressure, indirect dispatch overhead, bandwidth
- Work with modern pipeline techniques: GPU-driven culling, indirect command buffers and bindless architectures
- Contribute to GPU memory management built on modern API features and memory heaps
- Extend major engines (including Unreal source) and custom C++ architectures
Requirements
- Demonstrable experience in rendering or engine engineering, shipping rendering systems for AAA, film/VFX, XR or simulation
- Solid experience with modern C++ and confident shader authoring and debugging (HLSL, MSL or GLSL)
- Production experience with one of Metal, DirectX 12, Vulkan or GNM/GNMX and the appetite to pick up others
- Working knowledge of the pipeline: rasterization, compute and an understanding of hardware-accelerated ray tracing
- Familiarity with modern techniques: PBR, GI, ambient occlusion, volumetrics and post-processing (AA, HDR, tone mapping, motion blur)
- Comfortable dropping into unfamiliar codebases and making sound technical decisions
- Solid applied 3D maths, plus technical writing other engineers actually want to read
Bonus Points
Practical experience with mesh shading pipelines (DX12, Vulkan, Metal)
Familiarity with modern hardware variations, including console and Apple Silicon unified memory architectures
Exposure to ray tracing or compute-driven rendering
- Unreal Engine source modifications
Benefits
- Flexible working: Remote-friendly long before it was the norm, with core hours that support both great work and real life.
- Support & wellbeing: Mental health first-aiders, therapy and coaching via Myndup, plus private medical insurance to help you stay healthy and supported.
- Pension & life cover: A strong pension plan and life insurance to support your future and protect your family.
- Time for you: Minimum 25 days’ holiday, a paid winter break, and 3 volunteering days each year to give back to causes you care about.
- Parental leave: Family-first policies that support parents and caregivers with flexibility and balance.
- Levelling up: Annual L&D budget, expert talks, game jams, and mentoring opportunities to help you grow your skills and career.
- Role Information: EN
- Studio: The Multiplayer Group
- Location: Europe, United Kingdom
- Area of Work: Game Development
- Service: Create
- Service Type: Code
- Employment Type: Permanent Fully Remote
- Working Pattern: Full Time
Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.
Additional Information
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- Role:
- Senior Rendering Engineer - MPG - Fully remote from the UK or the EU
- Job Type:
- Full Time
Company profile
Climax Studios
climaxstudios.comClimax Studios is a game development studio with expertise in both indie and AAA titles. It works with top developers on headline games, offering creative, art and technology solutions. Climax has been a respected name in the global games industry since before the launch of the Sony PlayStation, and the studio was created in Portsmouth more than thirty years ago.
- Founded
- 1988