United Kingdom
1 month ago

Job Overview

Job Type
Full Time
Pay
Not disclosed

Job description

Location:
United Kingdom
Work arrangement:
Remote

Role Summary

MPG is a co-development and full-development studio that partners with the leading video game studios on their custom engines: new rendering features, high performance and graphics systems that scale across AAA games, real-time simulation and XR. You'll work deep in proprietary codebases on PC, current-gen consoles and Mac, writing low-level engine code against DirectX 12, Vulkan and Metal. No editor scripting, no glue work. This is frame-time engineering of the kind we delivered on Starfield and other technically demanding projects.

Responsibilities

  • Turn the art team’s vision into shippable, scalable rendering technology
  • Design, build and maintain high-performance rendering backends with clean abstractions across PC, console and Mac
  • Profile and resolve deep GPU/CPU bottlenecks: occupancy, tile memory pressure, indirect dispatch overhead, bandwidth ● Modernize pipelines with GPU-driven culling, indirect command buffers and bindless architectures
  • Design concurrent GPU memory management on modern API features and memory heaps
  • Extend major engines (including Unreal source) and custom C++ architectures
  • The opportunity to represent the studio externally through white papers or presenting at industry events

Requirements

An established track record in rendering or engine engineering, shipping high-performance rendering systems for AAA, film/VFX, XR or simulation across a number of products

  • Deep experience with modern C++ and solid shader authoring and debugging (HLSL, MSL or GLSL)
  • Production experience shipping with at least two of Metal, DirectX 12, Vulkan or GNM/GNMX
  • Deep working knowledge of the full pipeline: rasterization, compute and hardware-accelerated ray tracing
  • Fluency in modern rendering techniques: PBR, GI, ambient occlusion, volumetrics, and post-processing (AA, HDR, tone mapping, motion blur), with awareness of current GPU-driven pipelines, meshlet rendering, and real-time path tracing workflows
  • Comfortable dropping into unfamiliar codebases and making sound architectural calls independently
  • Solid applied 3D maths, plus technical writing other engineers actually want to read

Bonus Points

  • Practical experience with mesh shading pipelines (DX12, Vulkan, Metal) to optimize geometry processing and reduce CPU overhead
  • Familiarity with modern hardware variations, including console and Apple Silicon unified memory architectures
  • Shipped ray tracing or heavily compute-driven rendering
  • Extensive Unreal Engine source modifications

Benefits

  • Flexible working: Remote-friendly long before it was the norm, with core hours that support both great work and real life.
  • Support & wellbeing: Mental health first-aiders, therapy and coaching via Myndup, plus private medical insurance to help you stay healthy and supported.
  • Pension & life cover: A strong pension plan and life insurance to support your future and protect your family.
  • Time for you: Minimum 25 days’ holiday, a paid winter break, and 3 volunteering days each year to give back to causes you care about.
  • Parental leave: Family-first policies that support parents and caregivers with flexibility and balance.
  • Levelling up: Annual L&D budget, expert talks, game jams, and mentoring opportunities to help you grow your skills and career.
  • Role Information: EN
  • Studio: The Multiplayer Group
  • Location: Europe, United Kingdom
  • Area of Work: Game Development
  • Service: Create
  • Service Type: Code
  • Employment Type: Permanent Fully Remote
  • Working Pattern: Full Time

Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.

Additional Information

PERSONAL DATA PROTECTION POLICY

Keywords Studios is strongly committed to protecting your personal information. By sending your CV/Resume, you are agreeing to our terms and conditions and consent to your data being managed and retained in accordance with our data privacy and retention policy .

Role:
Principal Rendering Engineer - MPG - Fully remote from the UK or the EU
Job Type:
Full Time

Company profile

Climax Studios

climaxstudios.com

Climax Studios is a game development studio with expertise in both indie and AAA titles. It works with top developers on headline games, offering creative, art and technology solutions. Climax has been a respected name in the global games industry since before the launch of the Sony PlayStation, and the studio was created in Portsmouth more than thirty years ago.

Founded
1988

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