Guangzhou, China
2 months ago

Job Overview

Job Type
Senior Level | Software Engineering
Pay
Not disclosed

Job description

Location:
Guangzhou, China
Work arrangement:
On-site

Role Summary

With player experience as our core, we are committed to using innovative technologies to bring excellent gaming experiences to players around the world. As a member of the Unpublished R&D Product team, you will work closely with the client, engine, art, design and cross-functional teams to carry out research and engineering practices around UE5's cutting-edge capabilities, and continue to improve high-quality, stable and efficient visual design processes.

We're looking for designers who can "build design experiences, not just draw scenes."

As an excellent scene designer, you will start from spatial experience and visual expression, define the visual language of environmental design, and work closely with art, design, narrative and technical teams to create high-quality environmental content that is both immersive, readable and feasible to produce.

We hope that you will not only have excellent visual expression skills, but also have systematic spatial design thinking, and be able to establish a balance between artistic expression, design needs and technical constraints.

You will report into the Creative Director of the team.

Please provide 3-5 representative scene design cases, including

  • Sketch exploration (Ideation)
  • Space scheme (Layout/Blockout/Composition)
  • Final Concept

The portfolio should focus on showing the complete design ideas and spatial design logic, not just the final visual effect (very important).

Please show different types of scene design cases with design descriptions, including design ideas, space planning and functional considerations.

If you have content production or 3D landing comparison cases, you are also welcome to provide them.

If you have commercial project results, you are also welcome to provide them.

For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!

Responsibilities

Environment Design

  • Responsible for the conceptual design of core scene content, from sketch exploration to high-level scene setting.
  • Explore and define the environmental visual language that conforms to the design direction, including terrain structure, architectural style, material expression, color atmosphere, etc.
  • Construct a highly recognizable and immersive environment design to support the overall experience and visual expression.

Design Systems & Methodology

  • Construct scene design logic, including spatial layout, visual language, design principles and narrative connections.
  • Establish and continue to improve scene design specifications, including scale system, modularity principles, detail density and visual guidance, etc.
  • Balance visual presentation, spatial readability, and long-term content expansion needs in your design.

Spatial Design & Collaboration

  • Work closely with cross-functional teams to ensure scene design meets space experience and overall design goals.
  • Design clear visual guidance and spatial hierarchy to improve the overall experience and information transmission efficiency.
  • Fully consider functional zoning, visual readability and production feasibility during the space planning process.

Cross-functional Collaboration

  • Work closely with 3D scene art, technical art and technical teams to ensure that the design plan has good production feasibility and stable performance.
  • Provide clear and executable design delivery, including structural disassembly, module suggestions, material guidelines, etc.
  • Continuously follow up on the overall quality of the scenario from concept to final implementation.

Quality

  • Participate in the construction of the overall environment visual style and establish visual quality standards in key areas.
  • Balance design complexity and production cost based on product needs and target platform requirements.
  • Provide multi-directional design solutions during the exploration phase to quickly support design iterations.

Team Contribution

  • Mentor team members to improve overall design capabilities.
  • Participate in feedback and quality control from external partners.
  • Promote the accumulation of design experience and establish reusable design methods and specifications.

Requirements

  • Have more than 6-10 years of experience in the game industry, and have participated in at least 1-2 complete projects (online or key development stages).
  • Have a solid foundation in art, including perspective, composition, color, light and shadow, and spatial expression abilities.
  • Possess mature scene design methodology, not just excellent picture performance capabilities.
  • Able to independently complete the complete design process from sketch exploration, space design to detailed settings.
  • Familiar with various stylized scene design expression methods.
  • Understand the space design and content production process, and have a clear understanding of the relationship between visual performance and spatial experience.
  • Understand the 3D content production process and real-time rendering process, and have the awareness to implement the design.
  • Proficient in using Photoshop, Blender and other 3D auxiliary design tools.
  • Have good communication skills and be able to promote cross-team design implementation.

Desired Qualifications

  • Experience in content production projects in complex environments.
  • Familiar with modular scene design, content construction and asset reuse process.
  • Have 3D capabilities, including Blockout, Layout or basic scene building capabilities.
  • Familiar with the basic workflow of Unreal Engine, including scene construction, lighting and material basics.
  • Familiar with procedural tools (such as Houdini, PCG) or possess relevant design thinking.
  • Be familiar with cross-cultural design and understand the integration and visual expression of different cultural elements.
  • Experience in external partner management or team coaching.

Portfolio Requirements

About the Company

We take player experience as the core and focus on design innovation and high-quality polishing. As Riot China's research project team, we are committed to creating innovative game products for players around the world. Through diversified collaboration and continuous optimization, every member can grow and achieve on the platform. We look forward to joining you who love games and innovation to create the future with us!

Role:
Senior Concept Artist, Environment - Unpublished R&D Product
Job Type:
Senior Level | Software Engineering

Company profile

Riot Games

riotgames.com

Riot Games is the developer of League of Legends, VALORANT, Teamfight Tactics, Legends of Runeterra and Wild Rift, and the creator of Arcane. It is also home to League of Legends and VALORANT esports, including events such as VALORANT Champions Shanghai, and produces music videos and patch trailers tied to its games. Riot Games is based in Los Angeles, California, was founded by Marc Merrill and Brandon Beck, and has a research project team in China.

Headquarters
West Los Angeles, California, United StatesLos Angeles, California, United States
Founded
2006
Founders
Marc Merrill, Brandon Beck
Funding Stage
Subsidiary

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