Brazil
2 months ago

Job Overview

Job Type
Contractor
Pay
Not disclosed

Job description

Location:
Brazil
Work arrangement:
On-site

Role Summary

Hello talented professionals! We're currently looking to expand our pool of talent and invite skilled individuals to join us by applying to this job posting. While specific positions may not be available immediately, we're proactively building a network of qualified candidates for future paid partnerships.

If you're passionate about game development, eager to showcase and improve your skills on major titles, and if you are open to potential partnerships down the line, we encourage you to apply and become part of our expert talent community. We look forward to connecting with you!

ATechnicalArtistona videogamedevelopmentteam serves as a bridgebetweenart andtechnology.Theystreamlinethe artproductionpipeline, defineguidelinestooptimizeassetsforperformance, anddeveloptoolsand scriptstoenhanceproductivity.Theirroleinvolvestroubleshootingtechnicalissues,collaboratingwithartistsandprogrammers, andensuringtheseamlessintegrationofvisualassetsintothegameengine.

The Quest

PipelineDevelopment: Design,implement, andoptimizeart pipelines andworkflowstostreamlinetheproductionprocessandensureefficientassetcreation,integration, andoptimization.

ShaderDevelopment: Developcustomshadersandmaterialstoachievedesiredvisualeffects,suchaslighting,shading,reflections, andspecialeffects,whilemaintainingoptimalperformanceacrossdifferentplatformsand hardwareconfigurations.

PerformanceOptimization: Collaboratewithprogrammersandartiststoidentifyandaddressperformancebottlenecks,optimizeassets, andimplementbestpracticesforachievingoptimalframeratesandmemoryusagewithoutsacrificingvisualquality.

AssetIntegration: Implementandintegrateartassetsintothegameengine,ensuringproperfunctionality,appearance, and performancewithinthegameenvironment.

ToolDevelopment: Createandmaintaincustomtools, scripts, andpluginstoautomaterepetitivetasks,improveartistproductivity, andfacilitatecollaborationbetweendifferentdisciplineswithinthedevelopmentteam.

TechnicalSupport: Providetechnicalsupportandtroubleshootingassistancetoartists,designers, andotherteammembers,helpingthemovercometechnicalchallengesandachievetheircreativegoals.

Cross-DisciplinaryCollaboration: Collaboratecloselywithartists,programmers,designers, andotherteammemberstounderstandtheirneeds,identifyopportunitiesforimprovement, andimplementsolutionsthatenhancetheoverallqualityandefficiencyofthegamedevelopmentprocess.

ResearchandDevelopment: Stayupdatedonthelatesttrends,techniques, andtoolsingamedevelopment,computergraphics, and real-timerenderingtocontinuouslyimproveskillsandcontributeinnovative ideastotheproject.

Efficienttimemanagement: Workefficientlytoachievetheestimatedtimesforeachphaseandpunctuallymeetthedeliverydate.

Teamwork: Collaborateandworkcloselywithotherartiststobe aproblemsolverandforeseeandcommunicateontimeanyquality,technicalordeliveryissuethatmayaffectthe project.

Puntuality: Presentyourprogressonadailybasis and/orwhenrequestedandassistontimetoanymeeting,callorcommunicationrequest.

The Reward

Competitive project-based compensation

Opportunity to work on exciting and diverse projects

Clear communication and support throughout the project duration.

Flexibility in project timelines and deadlines.

Potential for long-term collaboration on future projects.

Transparent and fair evaluation of your work.

Requirements

Here's what you can expect

  • Profile Preselection: Our Talent Acquisition team will review your profile to ensure it aligns with our requirements and values
  • Talent Acquisition Interview: Selected candidates will undergo an initial interview to discuss about their experience, skills, and fit for the role.
  • Online Test: Qualified candidates will be invited to complete an online assessment to demonstrate their abilities.
  • Technical Interview: Finalists will participate in a technical interview to assess their proficiency and compatibility with our team when a project staffing plan is made.
  • We're committed to finding the best talent to join our growing team, and we look forward to connecting with you throughout this exciting process.

The Skills

  • ExpertiseingameenginessuchasUnrealEngineandUnity.
  • Proficiencyin scriptinglanguagessuchas C#, Python,orHLSL/GLSL.
  • Proficientinartisticprinciples(e.g.,composition, colortheory,lighting) andtechnicalskills(e.g., scripting,shaderprogramming, 3Drendering)withtheabilitytotranslateartisticvisionintotechnicalsolutions.
  • Strongunderstandingofperformanceoptimizationtechniquesforreal-timerendering.
  • Excellentproblem-solvingskillswiththeabilitytoanalyzecomplextechnicalissuesExcellentcommunicationandcollaborationskills,withtheabilitytoworkeffectivelyin ateamenvironmentandcommunicateideasclearlyandpersuasively.
  • 3-5yearsofexperienceinthevideogameindustryand atleast3creditedgame
  • SoftwareExpertise
  • Houdini
  • C, C++, Java
  • Python
  • Lua
  • MaxScript
  • Perl
  • Maya, 3D Studio Max

Adobe AfterEffects, Photoshop andSubstancePainterare a plus.

  • Required Application Materials
  • Resume/CV
  • Coverletter
  • Reel or Portfoliodemonstratingthe art and technical skills

About the Company

At Amber, we're always on the hunt for the most talented individuals in the industry to join our team. We're dedicated to delivering top-notch service to our customers and know that our employees are key to making that happen. We offer attractive compensation packages and plenty of chances to grow with us, and we're always on the lookout for ways to do things better. Our team works together towards common goals and we value each member's contributions to our mission of continuous improvement and innovation.

Role:
Technical Artist(Project Based)
Job Type:
Contractor

Company profile

Amber Studio

amberstudio.com

Amber Studio is a global game development company and network of specialized studios that helps publishers and developers solve production, technology, and creative challenges across the entire game development lifecycle. Built by a collective of artisans in nine locations covering four continents, it began as an external development studio and now works as a long-term development partner. Amber also publishes games, including Mexican Ninja, developed by Madbricks and available on Steam, PlayStation, and Xbox.

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