Job Overview
Job description
- Location:
- Shanghai, China
- Work arrangement:
- On-site
Role Summary
As a Game Designer, you'll design, tweak, and optimize the player experience. Your analytical skills, player insights, and creativity will work together to create surprising and engaging player experiences both inside and outside of the game. You will work with an interdisciplinary team, make full use of various tools, continuously iterate and optimize player-centered design, and strive to satisfy and love millions of players around the world.
Work as a combat game designer on the research and development (R&D) team. You will work closely with other designers, artists, and engineers to optimize and iterate player-centered designs, working to create breakthrough gaming experiences. As the team is still small, this position requires a lot of hands-on work, personally creating and tuning combat systems/mechanics. You should be able to adapt to an environment of uncertainty where goals and constraints are primarily driven by the team, while adapting to changes large and small as a daily part of the design process.
Responsibilities
- -
- Design, implement, and improve combat mechanics and systems to satisfy players and increase confidence in the game concept.
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- Explore innovative combat design options within your game genre, propose a variety of feasible designs and solutions, and clearly explain the trade-offs and risks between various options.
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- Use rapid prototyping and game testing to verify the feasibility of your design.
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- Write clear design documents to ensure that non-designers can evaluate and implement relevant content.
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- Collaborate with the design team and other cross-functional teams to create a great overall game experience. Collaborate, listen to feedback, and iterate to achieve the highest quality product.
Requirements
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- Minimum of 3 years of professional game design experience.
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- At least 2 years of experience in using Unreal engine, proficient in using skill editor, level editor, GAS system and blueprint.
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- Be proficient in at least one of the following areas: combat mechanics, combat feel, combat AI, character control/camera/operating system.
- Able to communicate fluently in Mandarin Chinese.
- Bonus points
- -
- Proficient in scripting using a certain game engine in at least one published game.
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- Able to communicate fluently in English both verbally and in writing.
In this role, you will achieve success through superb professional skills, a positive collaborative spirit, and decision-making driven by player enjoyment. We will focus on your past studies, work experience and your personal relationship with the game. If you have strong player empathy and truly care about players' gaming experiences, this job might be just for you!
Nature of employment: signed labor contract with professional personnel service company FESCO Adecco
About the Company
We take player experience as the core and focus on design innovation and high-quality polishing. As Riot China's research project team, we are committed to creating innovative game products for players around the world. Through diversified collaboration and continuous optimization, every member can grow and achieve on the platform. We look forward to joining you who love games and innovation to create the future with us!
- Role:
- Game Designer, Combat - Unpublished R&D Product (Contract)
- Job Type:
- Mid Level | Software Engineering
Company profile
Riot Games
riotgames.comRiot Games is the developer of League of Legends, VALORANT, Teamfight Tactics, Legends of Runeterra and Wild Rift, and the creator of Arcane. It is also home to League of Legends and VALORANT esports, including events such as VALORANT Champions Shanghai, and produces music videos and patch trailers tied to its games. Riot Games is based in Los Angeles, California, was founded by Marc Merrill and Brandon Beck, and has a research project team in China.
- Headquarters
- West Los Angeles, California, United StatesLos Angeles, California, United States
- Founded
- 2006
- Founders
- Marc Merrill, Brandon Beck
- Funding Stage
- Subsidiary
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