United States, Santa Monica, CA
5 months ago

Job Overview

Pay
$141,400 - $176,700

Job description

Location:
United States, Santa Monica, CA
Work arrangement:
Hybrid

Role Summary

This is a hybrid/ onsite position.

For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Part I and Part II are now available for the first time on PC. Currently, we’re busy at the kennel working on Intergalactic: The Heretic Prophet, and we'd love to find talented individuals to join us.

Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome a diverse pool of candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together. We have a small core tech team, so you will interact with multiple departments, game systems and pipeline technologies. As a core tech programmer at Naughty Dog, you will experience total project ownership: talk directly to the artists and designers, devise and build the technology they use. You will experience varied and challenging responsibilities requiring a high level of adaptability and a taste for discovering cutting-edge technologies.

$141,400 — $176,700 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to our  Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

Responsibilities

  • Tackling complex problems: Design, develop, and support technology in our production pipeline from DCC tools, throughout our asset management and conditioning pipeline, down to the supporting runtime game systems
  • Work with and enable artists and designers to create incredible assets throughout all stages of production, with an eye on constantly improving creation workflows, user experience, and performance of our tools and technologies
  • Navigate and constantly improve an extensive code base
  • Responsibilities may evolve based on needs

Requirements

What skills you will use

  • Minimum of 3 years working in the video game industry
  • Minimum of 1 shipped AAA game
  • B.S. in Computer Science and/or Mathematics or equivalent work experience
  • Excellent 3D math skills (especially linear algebra and vector math)
  • Extensive experience in creating one or more of the following PC applications in C++ or C#: level editor, art prototype catalogue/database, animation/cinematic editor, material/shader editor, dcc plug-ins, build tools, data messaging tools, lighting tools or equivalent software
  • Experience with PC application programming

Bonus Skills

  • Experience with console programming
  • Experience with databases and query optimizations
  • Experience with a scripting language
  • Experience using DCC applications
  • As part of the Naughty Dog application process, candidates should expect to be given a technical interview.
  • The estimated USA base pay range for this zone (Los Angeles area) is listed below. This role may be eligible for additional compensation packages that includes annual bonus and other incentive plans.
Role:
Core Tech Programmer

Company profile

Naughty Dog

naughtydog.com

Naughty Dog, LLC (formerly JAM Software, Inc.) is an American first-party video game developer that was acquired by Sony Computer Entertainment in 2001. Its founders, Andy Gavin and Jason Rubin, produced a sequence of progressively more successful games, including Rings of Power and Way of the Warrior in the early 1990s. The latter game prompted Universal Interactive Studios to sign the duo to a three-title contract and fund the expansion of the company.

Headquarters
Santa Monica, California, United States
Founded
1984
Founders
Andy Gavin, Jason Rubin
Funding Stage
Subsidiary

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